Code to change between 4 animations and one static light

    Copy below (code will only show on desktop version):

    
    
    // Just copy all the code from here...
    
    #include 
    #ifdef __AVR__
      #include <avr/power.h>
    #endif
    
    // button/switch pins
    #define BUTTON_PIN   3
    #define BUTTON_PIN   4 
    
    
    // LED strip pins
    #define PIXEL_PIN    6
    #define PIXEL_PIN2   5
    
    
    // number of LEDs (on strip)
    #define PIXEL_COUNT 30
    #define PIXEL_COUNT2 30
    
    Adafruit_NeoPixel strip = Adafruit_NeoPixel(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800);
    Adafruit_NeoPixel strip2 = Adafruit_NeoPixel(PIXEL_COUNT2, PIXEL_PIN2, NEO_GRB + NEO_KHZ800);
    
    
    const int buttonPin = 3;     // the number of the pushbutton pin
    int buttonState = 0;         // variable for reading the pushbutton status
    
    const int buttonPin2 = 4;    // the number of the pushbutton pin
    int buttonState2 = 0;        // variable for reading the pushbutton status
    
    void setup() 
    
    {
      strip.begin();
      strip.show(); 
    
      strip2.begin();
    
      // strip2 is constantly on
      for(uint16_t i = 0; i < strip2.numPixels(); i++) {
        strip2.setPixelColor(i, 255, 255, 255);   // white light, change color by changing numbers
      }
      strip2.show(); 
    
    
    
      pinMode(buttonPin, INPUT_PULLUP);
      pinMode(buttonPin2, INPUT_PULLUP);
      
    }
    
    void loop() {
    
        buttonState = digitalRead(buttonPin);
        buttonState2 = digitalRead(buttonPin2);
    
        if (buttonState == HIGH) 
      
          {
          if (buttonState2 == HIGH) 
          // animation 1
        
          else
          // animation 2
          }
          
        else 
    
          {
          if (buttonState2 == HIGH) 
          // animation 3
        
          else
          // animation 4
          }
                }
    
    void animation 1 {}
    
    void animation 2 {}
    
    void animation 3 {}
    
    void animation 4 {}
    
    // ... to here!
    
    
    
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